ILLUSTRATION AND VISUAL NARRATIVE - Task 1: Vormator Challenge
25/9/2024 - 15/10/2024 (Week 1 - Week 3)
TABLE OF CONTENTS
1. LECTURES
2. INSTRUCTIONS
3. TASKS
4. REFLECTION
Aveline Kristie / 0372310
Bachelor of Design (Honours) in Creative Media
Illustration and Visual Narrative
Task 1: Vormator Challenge
TABLE OF CONTENTS
1. LECTURES
Week 1 - (no classes)
Week 2 - Introduction to Adobe Illustrator
During the second week, e were introduced to various tools and their
functions, along with shortcut keys for creating shapes provided in Adobe
Illustrator. We were also assigned to experiment with the pen tool by
tracing several shapes and playing the Bezier game. We learned about
additional features of the pen tool and practiced using them to trace and
outline different shapes by trying out various pen options available in
Adobe Illustrator.
Week 3 - Pathfinder and Shape Builder
For the third week, we learned on how to use pathfinder and
shape builder in Adobe Illustrator. We practiced by making an Adidas logo
using the tools, we used pathfinder for the circular shapes, yet we
separated the lines using shape builder. By practicing using the tools, we
can apply it to create shading on our vormator character later on.
Afterwards, Mr. Hafiz also explained about the principles of character
design to us, guiding us in creating our best character concepts. He
emphasized the importance of a strong silhouette, developing a unique and
iconic shape, and infusing personality into the design. Additionally, he
explained how to use colours effectively and create a balanced harmony
among design elements.
2. INSTRUCTIONS
3. TASKS
Week 2 - Vormator Challenge
This task is designed to challenge each student's ability and creativity
with limited familiarity with Adobe Illustrator's tools. We will be
given a set of shapes to work on to create a character design within a
strict set of rules.
Rules :
- Allowed to rotate, flip, resize, and duplicate elements
- Stretching and compressing the shapes are not allowed
- Use of strokes is allowed
- There are no restrictions on colour usage
- Masking shapes and combine multiple shapes are allowed
- Can create your own colour schemes
- Gradients are permitted
- Resize the shapes, ensuring that proportions are maintained
1. Visual References
Fig 3.1 The Shapes Provided
I love the art style of this character, it looks cute and
eye-catching for me, since the character itself presents an
expressive shape, so I took this fairy-looking character to be my
Vormator's character inspiration.
2. Process
We were instructed to trace the shapes provided by Mr. Hafiz, so I have
made the outline from the shapes.
We were instructed to create the silhouette and outline of our own
character limited to only use these shapes that provided by Mr. Hafiz,
without distorting the proportions. I have made a character by combining
and layering the shapes together to create this bold and feminine monster.
I created this character in Adobe Illustrator using the grid for a help to
maintain it's symmetrical proportions.
Afterwards, I wasn't really satisfied with my character results. I felt
that my character wasn't stick out enough, so I added 2 additional options
for the character, which were wings that inspired by a butterfly and tails
inspired by a nine-tailed fox. Furthermore, I felt that the first option
suits my character the best, as I describe my character as a forest
guardian-fairy who protect and take care of all the flora in the
forest.
Fig 3.6 The Two Options for Updates
I named my character "Eve" which means mother of all the living.
Therefore, I wanted to make my character as a strong and bold
guardian-fairy who protects all of the living in her forest but
actually has a soft side. That's why I decided to use bold colours
and horns to her head to show her fearless side, with a little touch
of flower crown to represent her loving and caring side. Thus, It
appears that I'm satisfied with the final results of my
character.
After practicing several times, I have decided my final character
design. The process of making this character was challenging yet
enjoyable. I made the pattern of the dress by using clipping mask for
the shapes together. For the other parts, I only combined and
layered the shapes together. For the colours, I decided to use various
shades of magenta and green to represent plants and flowers, and
strengthen her role as a forest guardian-fairy.
Fig 3.7 First Attempt Coloured Character
Following the process of making the wings, I continued to add some
shading by using pathfinder shape builder. Eventually, I attached
some new details to my character, which was the pattern on the wings
that I have been used on the dress, so the body and wings can be
more balanced. It seems that the bottom part of the wings look a
little flat, and for this reason I gave shadings to the wings for
dimensions. Moreover, I have made it's hair by cutting out the
shapes using another shapes but turns out it is prohibited. As a
consequence, I made a new similar hairstyle by overlapping some
shapes together. Unfortunately I had some troubles recreating the
hair part, but the result is close enough with the original,
although it is not completely the same.
3. Final Outcome
Week 3 - Colour & Shadow
Subsequently, I did the extra marks after I practiced my skills on
using the pathfinder shape builder. I believe that adding shadows is
just as important as designing the character. It can make the
character feels more alive and eye-catching, especially if I give
more attention on the details, it increase the attractiveness of the
character too.
4. REFLECTION
These exercises effectively encouraged students to explore and experiment with various tools in Adobe Illustrator, allowing us to dive deeper into the software and better understand our skills and knowledge.
Designing the vormator character, in particular, helped us apply what we had learned creatively. It highlighted areas where we excelled and where we could improve, boosting both our technical abilities and confidence with the program.
25/9/2024 - 15/10/2024 (Week 1 - Week 3)


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